Post written by... Jessica Beggs

Farmware Tip: Head Count

September 1, 2016 in Farmware Tip

Many livestock activities allow you to change the Head Count value. There are two reasons you might wish to do this:
1. the activity wan't performed on the whole mob, or
2. the head count of the mob has changed

Example 1. You might have a dairy herd and at milking time find a cow with mastitis. You give her an antiobiotic shot, recording this in Farmware [Add Livestock Activity > Treatment/Provision > Antibiotics], but change the Head Count to 1 and record her tag number in the Notes field.

Example 2. Crutching or dagging sheep - only 200 might need dagging out of a mob of 500 say before you sell them, so you change the Head Count to 200 for that activity.

Head-count-scenarios

Post written by... Jessica Beggs

Updating Mob Count

July 30, 2016 in Farmware Tip

For your data to remain useful, you need to keep your mob counts up-to-date. There are a few ways you can do this using Livestock Activities:

1. If you have discovered dead animals, you can use the Found Dead activity to record this, and these will be deduced from your total. [Mob Management > Found Dead]

2. You could perform a Count activity [Mob Management > Count].

3. A number of additional Livestock Activities allow you to update the head count as part of the activity, for example Jet [Treatment/Provision > Jet]. Make sure you tick 'Update Mob Size' if you wish the new count to be saved.

Note: If you have multiple sexes in a mob, you will be asked to assign the sexes of missing animals.

Count2

Post written by... Jessica Beggs

Breeding Scenarios

July 21, 2016 in Farmware Tip

We get a lot of questions from people wondering how to handle births of lambs, calves and other animals in Farmware. Let’s look at the logic and a couple of scenarios on how to handle your newborns.

The most relevant activities here are Mark and Births [Add Livestock Activity > Breeding]. When you count the new drop of animals you would do one of these activities. But what happens after this is your choice, and it may well be different from the bloke next door depending on how you wish to view your offspring.

To make things consistent we’ll just use the example of sheep. Based on user feedback, these are the main ways people want to regard their mob’s offspring:

1. Lambs in the same mob as ewes
2. Lambs as a division of the ewe mob
3. Lambs in their own mob

Let's take a closer look at each of these scenarios:

 

1. Lambs in the same mob as ewes

Benefit: This keeps things really simple, when you do activities on the whole mob you only need to select the ewe mob.

Considerations: Farmware knows which age groups you have in the mob but it won’t know how many in each age group, unless you search your activities for the original mobs.

How:
After you create the lamb mob using the Mark or Births activities you then do a Combine activity [Mob Management > Combine].
Select the first mob (ewes) then hit the “+” button and select the second mob (lambs).
Combine method: Merge Together
Into this Mob: Ewes
Save

Farmware Tip - Breeding Scenario 1

 

2. Lambs as a division of the ewe mob

Benefit: This allows you to keep the lamb mob separate to maintain accurate numbers and treatment records, but keeps it closely associated with the mothers.

Considerations: Although a lot clearer in the Livestock Summary, it's still a bit tricky to see at a glance how many lambs you have when you have multiple mobs of lambs.

How:
After you create the lamb mob using the Mark or Births activities you then do a Combine activity under Mob Management.
Select the first mob (ewes) then hit the “+” button and select the second mob (lambs).
Combine method: Keep Separate As Divisions
Into this Mob: Ewes
Rename Mob and Divisions as necessary
Save

Farmware Tip - Breeding Scenario 2

 

3. Lambs in their own mob

Benefit: This method is the clearest way to keep track of the lambs as an age group. And especially useful if you combine all new lamb mobs into one mob.

Considerations: Keeping an association with the mother mobs will rely on a descriptive name of the mob or divisions. Eg: “Lambs of orange tag ewes”

How:  
The Mark or Births activities will have done it already!

BUT you may have multiple lamb mobs that you wish to combine into one, so in this case:
After you create the lamb mob using the Mark or Births activities you then do a Combine activity under Mob Management.
Select the first mob (Lambs of orange tag ewes) then hit the “+” button and select the second mob (Lambs of purple tag ewes).
Combine method: Keep Separate As Divisions
Into this Mob: choose any of the lamb mobs, say "Lambs of orange tag ewes"
Rename Mob: you could call it “Merino Lambs”
Other Division Name: The mob you just chose to combine into… this is now a mob division, so make sure it reads: "Lambs of Orange tag ewes"
Save

Farmware Tip - Breeding Scenario 3b

Post written by... Jessica Beggs

Customising your Stocking Rate calculations

February 15, 2016 in Farmware Tip

The Stocking Rate report (Reports > Stocking Rate) is a powerful tool for managing grazing on your property. It calculates grazing density based on the paddock size and the animals located there, and the resulting figure can be used for comparison with other farms or be tracked over time.

Farmware uses average DSE (Dry Sheep Equivalent) figures to calculate grazing density, but to improve accuracy you can set your own DSE values to reflect the breeds you have on your farm. Go to Settings > Stocking Rate Setup to adjust the DSE values for all standard livestock types stored in Farmware (sheep, cattle, goats, pigs, horses, alpacas and deer).

[Note: this setting is device-specific, so make sure to make changes on all devices you will be running the Stocking Rate report on.]

 

DSE-customisation

Post written by... Jessica Beggs

Do you ever get “farming deja vu”?

February 14, 2016 in Farmware Tip

Didn't I only JUST do that???

You can save time entering details of frequently performed activities in Farmware by creating a set of Planned Activities. For example: next time you create a Paddock Activity to apply fertilizer, scroll to the bottom and click on 'Future Activities'. You can create one or more Activities planned for future dates, and the details you entered today will be remembered for next time (and you can edit them later if required).

You can find Planned Activities on your Planner, or in the relevant module (for example, Paddocks > Planned Paddock Activity Summary). Once you have finished a Planned Activity, you simply edit and set the status to Complete.

FutureActivities